The Guerrilla Guide to Animation: Making Animated Films Outside the Mainstream

Author(s): Walter Santucci

animation, manga & gaming

This guide seeks to teach those unable to afford animation training or looking to find an alternate path. "The Guerrilla Guide to Animation" aims to provide the outsider, the anarchist or the rebel guidance into the world of 2D animation. While there are many texts available on animation, the cheats and unconventional methods included here set "The Guerrilla Guide to Animation" apart from the others. By including an instructional and anecdotal section, Santucci gives the reader a DIY guide on everything from using the correct animation terms to setting up your own studio - even by building equipment yourself - and a chance to walk in the shoes of someone who's been there and done that.Provocatively written, the author's experience in directing and teaching makes him the perfect source for all of those would be animators out there. A great combination of in-depth knowledge and years of personal success and failure, "The Guerrilla Guide to Animation" is a unique resource for those who want to do animation their own way.


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Walter Santucci began his career when Cinemax featured his first animated film in a program hosted by Monty Python's Graham Chapman. Since then he's been making award winning, critically acclaimed shorts, commercials, TV shows, movie titles and music videos that have been seen all over the world. Walter's work spans the realms of edgy independent films to mainstream commercial production. He is currently making his first feature length animated film and is a professor at California State University at Los Angeles.

Part I: Instructional Section; Introduction: Who This Book is for and Why; Chapter 1: What is Animation?; Chapter 2: Materials; Chapter 3: Basic Computer Knowledge. Chapter 4: What is an Adequate Computer Set Up?; Chapter 5: Animation Basics; Chapter 6: Animation Essentials; Chapter 7: Animation Cheats; Chapter 8: Storyboards, Layouts and Backgrounds; Chapter 9: Storyboard/Layout and Background Cheats; Chapter 10: Character and Story Cheats; Chapter 11: Effects; Chapter 12: A Collection of Stock Elements; Chapter 13: Sound; Chapter 14: Flash; Chapter 15: After Effects; Chapter 16: Work Habits; Chapter 17: Motivation/Inspiration; Part II: Anecdotal Section; Introduction: What is the Point of this Part of the Book?; Chapter 18: Boston 1986: The Evil Cat is Born; Chapter 19: New York 1987: The Big Pond; Chapter 20: Flashback to Age Nine; Chapter 21: Los Angeles/Hip Hop Toonz; Chapter 22: Winter Blossoms Into Spring Into Summer; Chapter 23: A Vegetarian at McDonald's; Chapter 24: Sixty Five Hours Straight; Chapter 25: The Stone Stanley Era; Chapter 26: The Nirvana of Noggin; Chapter 27: A New Home for the Cat; Chapter 28: The Cat, the Bat and the Owl; Chapter 29: Cookies and Couch Stuffing; Chapter 30: Bruce Wayne, The Riddler and Catwoman; Chapter 31: Doing Time in Las Vegas; Chapter 32: Cheating in Las Vegas; Chapter 33: The Award Winning "Win for Life"; Chapter 34: The Punisher; Chapter 35: All up in my Grill; Chapter 36: The Sun; Chapter 37: Sun Tzu Paraphrased; Chapter 38: In Her Shoes; Chapter 39: The Collapse; Chapter 40: A Post Script; Chapter 41: If You Can't Bring the Mountain to Mohammed, You're a WUSS!; Chapter 42: Passing It On; Appendix A; Appendix B; Appendix C; Appendix D.

General Fields

  • : 9780826429858
  • : Continuum International Publishing Group Ltd.
  • : Continuum International Publishing Group Ltd.
  • : May 2009
  • : books

Special Fields

  • : Walter Santucci
  • : Paperback
  • : 309
  • : 304